Post by Kahz on Sept 23, 2015 18:59:16 GMT 10
Warforged:
Ability Score Increase: Your Constitution score increases by 2.
Size: Warforged are generally broader and heavier than humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Attachments: You can spend one minute attaching or detaching armor, a one-handed weapon, shield, or arcane focus to your body (The DM may also allow additional items). Weapons and shields must be attached to your arms, and when successfully attached completely occupy that arm's hand, but an arcane focus can be attached in any place that is on the front of your body and conspicuous, such as your chest, forehead, the palm or back of your hand, your forearm, etc.
Any attached item cannot be removed from you unwillingly unless you cannot take actions.
Living Construct: Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.
Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Languages: You can speak, read, and write common and one other language of your choice.
Body Types: There are several kinds of warforged body types that have been constructed. Choose one of these body types.
Body Types:
Adamantine Body:
Made for the sole purpose of front line martial war, your body has been reinforced with one of the hardest substances in existence, adamantine.
Ability Score Increase: Your Strength score increases by 1.
Armor Plating (Adamantine): Whilst you are not wearing armor, your Armor Class equals 14 + your proficiency bonus. You can use a shield and still gain this benefit. You are considered to be wearing heavy armor at all times, and you have disadvantage on all Dexterity (Stealth) checks you make.
Light Fortification: Once per short rest, when a critical hit is scored against you, you can use your reaction to negate the critical hit and force the damage to be rolled normally instead.
Heavyweight: You weigh double your standard weight.
Composite Body:
Your body is crafted using a variety of materials, resulting in an all round balance of your capabilities.
Ability Score Increase: Two ability scores of your choice (except Constitution) increase by 1.
Armor Plating (Composite): You gain a +1 bonus to Armor Class.
Skill Versatility: You gain proficiency in two skills of your choice.
Mithril Body:
Small, light and agile, your body is designed for speed, precision and stealth.
Ability Score Increase: Your Dexterity score increases by 1.
Armor Plating (Mithril): Whilst you are not wearing any armor, your AC equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit. You are considered to be wearing light armor at all times, unless you are wearing medium or heavy armor.
Hidden Attachments: An attached club, dagger, handaxe, hand crossbow, light hammer, mace,or sickle can be hidden in your forearm. You can spend a bonus action either to hide such an attached weapon, freeing up your hand, or have it pop in to place, occupying your hand.
Lightweight: You weigh half your standard weight.
Runecarved Body:
Arcane runes are scrawled in precise patterns across your body, granting you potent spellcasting abilities.
Ability Score Increase: Your Intelligence score increases by 1.
Armor Plating (Runic): You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Arcana Embodiment: You know the prestidigitation cantrip. Once you reach 3rd level, you can cast the magic missile spell once per day. When you reach 5th level, you can also cast the misty step spell once per day. Intelligence is your spellcasting ability for these spells.
Ability Score Increase: Your Constitution score increases by 2.
Size: Warforged are generally broader and heavier than humans. Your size is Medium.
Speed: Your base walking speed is 30 feet.
Attachments: You can spend one minute attaching or detaching armor, a one-handed weapon, shield, or arcane focus to your body (The DM may also allow additional items). Weapons and shields must be attached to your arms, and when successfully attached completely occupy that arm's hand, but an arcane focus can be attached in any place that is on the front of your body and conspicuous, such as your chest, forehead, the palm or back of your hand, your forearm, etc.
Any attached item cannot be removed from you unwillingly unless you cannot take actions.
Living Construct: Even though you were constructed, you are a living creature. You are immune to disease. You do not need to eat or breathe, but you can ingest food and drink if you wish.
Instead of sleeping, you enter an inactive state for 4 hours each day. You do not dream in this state; you are fully aware of your surroundings and notice approaching enemies and other events as normal.
Languages: You can speak, read, and write common and one other language of your choice.
Body Types: There are several kinds of warforged body types that have been constructed. Choose one of these body types.
Body Types:
Adamantine Body:
Made for the sole purpose of front line martial war, your body has been reinforced with one of the hardest substances in existence, adamantine.
Ability Score Increase: Your Strength score increases by 1.
Armor Plating (Adamantine): Whilst you are not wearing armor, your Armor Class equals 14 + your proficiency bonus. You can use a shield and still gain this benefit. You are considered to be wearing heavy armor at all times, and you have disadvantage on all Dexterity (Stealth) checks you make.
Light Fortification: Once per short rest, when a critical hit is scored against you, you can use your reaction to negate the critical hit and force the damage to be rolled normally instead.
Heavyweight: You weigh double your standard weight.
Composite Body:
Your body is crafted using a variety of materials, resulting in an all round balance of your capabilities.
Ability Score Increase: Two ability scores of your choice (except Constitution) increase by 1.
Armor Plating (Composite): You gain a +1 bonus to Armor Class.
Skill Versatility: You gain proficiency in two skills of your choice.
Mithril Body:
Small, light and agile, your body is designed for speed, precision and stealth.
Ability Score Increase: Your Dexterity score increases by 1.
Armor Plating (Mithril): Whilst you are not wearing any armor, your AC equals 13 + your Dexterity modifier. You can use a shield and still gain this benefit. You are considered to be wearing light armor at all times, unless you are wearing medium or heavy armor.
Hidden Attachments: An attached club, dagger, handaxe, hand crossbow, light hammer, mace,or sickle can be hidden in your forearm. You can spend a bonus action either to hide such an attached weapon, freeing up your hand, or have it pop in to place, occupying your hand.
Lightweight: You weigh half your standard weight.
Runecarved Body:
Arcane runes are scrawled in precise patterns across your body, granting you potent spellcasting abilities.
Ability Score Increase: Your Intelligence score increases by 1.
Armor Plating (Runic): You have advantage on all Intelligence, Wisdom, and Charisma saving throws against magic.
Arcana Embodiment: You know the prestidigitation cantrip. Once you reach 3rd level, you can cast the magic missile spell once per day. When you reach 5th level, you can also cast the misty step spell once per day. Intelligence is your spellcasting ability for these spells.